April 20th, 2013 @ the Denver School of Science & Technology-Stapleton, 9am-3pm
On April 20th, some of Denver’s greatest thinkers came together to re-conceptualize learning for the 21st century. Teams of thinkers used the design process to hear, create & deliver experimental learning experiences & spaces for the DSST community & educators everywhere.
Pre-Workshop Process: January to April
- Rethink the Box Design Vision: Imagining & Designing the Workshop
- Rethink the Box Student Elective: Students Design & Fabricate Learning Spaces for Workshop
- Ethnography: Alumni Videographers record DSST Learning Environments
Workshop Process: April 20th 9am – 3pm
- Introduction: People, Project & Process
- Empathize & Ethnography: Listen & Observe
- Break Out: Define Challenge through Community-Driven Discovery
- Share Out: Extract Key Insights
- Break Out: Dreamstorm & Rapid Prototype
- Share Out: Idea Exhibition
Post-Workshop Process: April to August
- Ideas from the workshop will be implemented during summer session @ DSST
- An evaluation by DSST students & teachers of the experiences & spaces created for summer session
- Experiences & spaces will then be redesigned for 2013-2014 academic year @ DSST
October 19th, 2013 at Morgridge College of Education- University of Denver, 9am-3pm
Our Definition of a Curriculum Hack
Combine a hackathon with education and you get a Curriculum Hack: a time and space for educators, students, and experts to collaboratively deconstruct and re-design innovative learning experiences. The intended outcome is new models of courses and curriculum developed collaboratively by teams of educators, students, and experts.
Overview and Purpose
What is learning? What should it look like? How should it be crafted? Combine a hackathon with education and you get k-20 educators, college and high school students, and community experts collaboratively deconstructing and designing innovative learning experiences. Participants are anyone who demonstrates passion, skill sets, deep inter- est and unique attributes that make them a vital asset to the hack.
The morning session is a design thinking workshop to gather collective ideas on learning and course content. After- wards, individuals solicit themes or topics of content, and mixed teams of students and professionals form around the most popular topics. The afternoon is “hack” time for teams to create new courses and models. Finally, at the end of the day, everyone presents their new models as well as posts them online to a public website.
This Hack is about FOUR things:
1. REIMAGINING EDUCATION AND RESHAPING THE FUTURE OF EDUCATION- imagining possibilities, and creating learning that is unconstrained by time, place, or space
2. PROJECT-BASED LEARNING AND RELEVANT LEARNING EXPERIENCES- (i.e. real life experiences)
3. CONNECTEDLEARNING-the collective intelligence of groups of people through social media, peer culture, friendships, academics, and interests
4. SHARING- the Creative Commons and open networks philosophy of making ideas accessible
1) What is learning?
2) What do you want to learn and how do you want to learn about it?
3) What are new models of learning and teaching?
4) What are new concepts for learning environments and educational technologies?
5) How can current methods and resources be re-combined to create fresh possibilities in learning?